The PlayStation (PS/PSX/PS1) is a 5th generation console developed by Sony from 1994 to 2006.
List of ROMs[]
Name | Type | Where to get | Notes |
---|---|---|---|
Siikasaurus | Freeware | Itchio | |
Motor Mash | Commercial title | Steam | |
Yopaz IceStar | Commercial title | Itchio | |
Mobile Light Force (aka Gunbird) | Commercial title | Humble Bundle (activates on Steam) | Delisted from Steam. Extraction method |
Sol Divide | Commercial title | Humble Bundle (activates on Steam) | Delisted from Steam. Extraction method |
N2O: Nitrous Oxide | Commercial title | Steam | Extraction method |
Viper | Commercial title | Steam | |
Magic Castle | Freeware | Developer's site | |
Zia and the goddesses of magic | Commercial title | Itchio | |
Tunnel B1 | Commercial title | Steam | Linux build is borked and doesn't download anything. Install the Windows version instead. |
The 11th Power | Free and Open Source Software | Developer's site | |
40 Winks | Commercial title | Steam | Bin/cue files available in the game folder. |
Shadow Madness | Commercial title | GOG | |
Buzzy Bee | Free and Open Source Software | Itchio
*There is one zip file with the just the .Bin and the .Cue files in it and there are two zip files with emulation software in it. One with PCSX Redux and One with DuckStation.
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Source Code of the Game
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Glover (PS1 version) | Steam | The Steam release is a PC port of Glover 1, but in the Game's directory;
● There is a folder called "PS1" (This folder has an emulated PS1 version of the Game in it) In the "PS1" folder, there is a folder called "res". In the "res" folder there is a "Glover (USA) .Bin" file and a "Game .Cue" file. ● There is a .7z file called "Glover 2 .7z" that includes 2 Glover 2 Prototype N64 Roms. There is a "15-02-1999 .bak" file and a "g2predev .bin" file. ● There is a .7z file called "Final Final .7z" that includes 3 folders: -A folder called "Glover 1 NTSC" that has some Glover 1 NTSC N64 Prototype Roms in it. -A folder called "Glover 1 PAL" that has some Glover 1 PAL N64 Prototype Roms in it. -A folder called "Glover 2" that has 2 Glover 2 N64 Prototype Roms in it. | |
Actua Tennis | Commercial title | Steam | |
Actua Ice Hockey | Commercial title | Steam | |
Actua Soccer 2 | Commercial title | Steam | |
N2O: Nitrous Oxide (Release by Pixel Games UK) | Commercial title | Steam | |
Buggy (Release by Pixel Games UK) | Commercial title | Steam | |
Actua Ice Hockey 2 | Commercial title | Steam |
Extraction methods[]
If getting a ROM isn't as straight forward as downloading a file, getting certain ready to go files from an installation directory, etc., this is where their extraction methods will be listed.
Mobile Light Force (aka Gunbird)[]
Method adapted from this post (Steam forum).
Step by step to get the BIN file:
- Get Luigi Auriemma's xor tool and unpack it anywhere in your PC;
- Download the game through Steam;
- Go to the game's data folder (default path is
C:\Program Files (x86)\Steam\steamapps\common\Mobile Light Force\data
) and copy the file GameData.dat to where the xor tool was extracted; - If you're on Windows, open the command prompt, navigate to the folder where you extracted the xor tool and run the following command:
xor.exe GameData.dat MobileLightForceGunbird.bin 0x42
- And if you're on Linux, open the command terminal in the folder where you extracted the tool and run:
wine xor.exe GameData.dat MobileLightForceGunbird.bin 0x42
CUE file:
A CUE file is just a text file that tells a media player when it should load an audio track, no copyrighted content included.
To create Gunbird's CUE file, create a .txt file, paste the code below and save as a .cue file (the name doesn't matter):
FILE "MobileLightForceGunbird.bin" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00 TRACK 02 AUDIO INDEX 00 11:42:00 INDEX 01 11:44:00 TRACK 03 AUDIO INDEX 00 12:51:35 INDEX 01 12:53:35 TRACK 04 AUDIO INDEX 00 14:06:07 INDEX 01 14:08:07 TRACK 05 AUDIO INDEX 00 15:16:08 INDEX 01 15:18:08 TRACK 06 AUDIO INDEX 00 16:20:53 INDEX 01 16:22:53 TRACK 07 AUDIO INDEX 00 17:56:39 INDEX 01 17:58:39 TRACK 08 AUDIO INDEX 00 19:10:11 INDEX 01 19:12:11 TRACK 09 AUDIO INDEX 00 21:24:74 INDEX 01 21:26:74 TRACK 10 AUDIO INDEX 00 22:35:46 INDEX 01 22:37:46 TRACK 11 AUDIO INDEX 00 25:07:60 INDEX 01 25:09:60 TRACK 12 AUDIO INDEX 00 28:25:61 INDEX 01 28:27:61 TRACK 13 AUDIO INDEX 00 30:37:01 INDEX 01 30:39:01 TRACK 14 AUDIO INDEX 00 32:38:06 INDEX 01 32:40:06
N2O: Nitrous Oxide[]
Method adapted from this post (Steam forum).
Step by step to get the BIN file:
- Get Luigi Auriemma's xor tool and unpack it anywhere in your PC;
- Download the game through Steam;
- Go to the game's data folder (default path is
C:\Program Files (x86)\Steam\steamapps\common\N2O\data
) and copy the file GameData.dat to where the xor tool was extracted; - If you're on Windows, open the command prompt, navigate to the folder where you extracted the xor tool and run the following command:
xor.exe GameData.dat N2O.bin 0x42
- And if you're on Linux, open the command terminal in the folder where you extracted the tool and run:
wine xor.exe GameData.dat N2O.bin 0x42
CUE file:
A CUE file is just a text file that tells a media player when it should load an audio track, no copyrighted content included.
To create Sol Divide's CUE file, create a .txt file, paste the code below and save as a .cue file (the name doesn't matter):
FILE "N2O.bin" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00 TRACK 02 AUDIO PREGAP 00:02:00 INDEX 01 06:03:72 TRACK 03 AUDIO INDEX 00 10:29:66 INDEX 01 10:31:66 TRACK 04 AUDIO INDEX 00 14:57:62 INDEX 01 14:59:62 TRACK 05 AUDIO INDEX 00 18:49:57 INDEX 01 18:51:57 TRACK 06 AUDIO INDEX 00 24:17:69 INDEX 01 24:19:69 TRACK 07 AUDIO INDEX 00 28:30:11 INDEX 01 28:32:11 TRACK 08 AUDIO INDEX 00 32:55:48 INDEX 01 32:57:48 TRACK 09 AUDIO INDEX 00 37:13:32 INDEX 01 37:15:32 TRACK 10 AUDIO INDEX 00 42:03:56 INDEX 01 42:05:56 TRACK 11 AUDIO INDEX 00 46:26:05 INDEX 01 46:28:05 REM LEAD-OUT 54:05:04
Sol Divide[]
Method adapted from this post (Steam forum).
Step by step to get the BIN file:
- Get Luigi Auriemma's xor tool and unpack it anywhere in your PC;
- Download the game through Steam;
- Go to the game's data folder (default path is
C:\Program Files (x86)\Steam\steamapps\common\Sol Divide\data
) and copy the file GameData.dat to where the xor tool was extracted; - If you're on Windows, open the command prompt, navigate to the folder where you extracted the xor tool and run the following command:
xor.exe GameData.dat SolDivide.bin 0x42
- And if you're on Linux, open the command terminal in the folder where you extracted the tool and run:
wine xor.exe GameData.dat SolDivide.bin 0x42
CUE file:
A CUE file is just a text file that tells a media player when it should load an audio track, no copyrighted content included.
To create Sol Divide's CUE file, create a .txt file, paste the code below and save as a .cue file (the name doesn't matter):
FILE "SolDivide.bin" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00